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Behemyth - Environment

I did not work on the UI. Every other asset in the scene I modeled and textured. I did not rig or animate our characters. I did not create the glow materials, just tuned them.

I did not work on the UI. Every other asset in the scene I modeled and textured. I did not rig or animate our characters. I did not create the glow materials, just tuned them.

Our player character's beauty shot. Rendered in Renderman. We never got around to applying our clothing to our live builds.

Our player character's beauty shot. Rendered in Renderman. We never got around to applying our clothing to our live builds.

Enemy 1, a melee enemy.

Enemy 1, a melee enemy.

Another variation on our melee enemy.

Another variation on our melee enemy.

Our ranged flamethrower enemy.

Our ranged flamethrower enemy.

A jet packing fire bolt enemy with placeholder materials.

A jet packing fire bolt enemy with placeholder materials.

Screen shots from look dev sessions.

Screen shots from look dev sessions.

A gray box I did for our arena style level.

A gray box I did for our arena style level.

A more realized version of our gray box after making tweaks.

A more realized version of our gray box after making tweaks.

Screen shots from our first live level. I did not work on this graybox, but I constructed the level in entirety.

Screen shots from our first live level. I did not work on this graybox, but I constructed the level in entirety.

You could zip-line and dash around the map. I did not program any mechanics. I did not work on VFX.

You could zip-line and dash around the map. I did not program any mechanics. I did not work on VFX.

Early gameplay testing.

Early gameplay testing.

Screen shots from early stages of look dev. I did not model the zip-line post. I did not make the PPV tune/outline FX.

Screen shots from early stages of look dev. I did not model the zip-line post. I did not make the PPV tune/outline FX.

I did not model the crates in the top right.

I did not model the crates in the top right.

Zoooooom.

Zoooooom.

This was a project I worked on that never reached completion. I had a ton of fun working on it and I filled many roles on the team.
I modeled/textured our character and enemies.
I modeled the environment and many of the props.
I worked on level gray boxing.
I worked on some materials and environment tech art.
I worked on the sky box in tandem with another artist and one of our programmers.

While this project never reached completion, I loved the art in this game.
Concepts for the characters and level were done by Amy Kim.