o The lava shader was one of the monoliths within this scene. It has dynamic flow mapping and will flow around geometry in real time. It’s built into a dynamic spline blueprint for easy drag and drop usage.
The biggest issue I ran into with Unreal 5 was the removal of tessellation and displacement. Of course, I can still use WPO, but this wasn’t a full replacement. Finding ways to make my lava look thick without displacement was a massive challenge.
Fog Sheets Tool: I’ve made a fully dynamic BP for fog sheets. The BP creates a dynamic materials instance. The fog sheet uses a Niagara particle that only renders within specific box boundaries.
Nanite overview.
VRT implementation.
I designed this scene to push myself into the depths of Unreal 5. I started in the per-release build, and continued updating Unreal until landing on Preview Build 2. Each update presented me with a new set of challenges to overcome while simultaneous solving some of the previous ones I struggled with.
I've implemented Lumen, Nanite, Volumetrics, custom tools, and pushed my PC and Unreal 5 as far as I could. Even after maxing out every setting available to me I still get around 40-60 Fps in this scene with Cinematic settings. Unreal 5 is awesome.
Combinations between Nanite, Lumen, and Ray-tracing tend to cause issues; balancing these tools was a substantial challenge.
This project was huge, and exciting. I can't wait to get started on the next one.
Credits to some awesome creators that I learned from while building this scene, as well as friends and professors that gave me advice along the way:
YouTubers:
o William Faucher for great all-around tips! https://www.youtube.com/c/WilliamFaucher
o Ben Cloward for amazing shader tips! https://www.youtube.com/c/BenCloward
o Digital Mind for Blueprints and fog! https://www.youtube.com/channel/UCGziF9_dw75-4m3ve-atXHA
Friends:
o Anoop Herur-Ramen for technical advice and being awesome.
And last but not at all least, my awesome professors:
o Alain Schneuwly
o Matthew Brunner
Music Credit: "Shepherd" by me.