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Cyrah's Ascent - Environment

Monolith in the Boss Room.

Monolith in the Boss Room.

WIP Cinematic for the death of the final boss. I did not create all of the VFX in this cinematic, just the initial explosion.

Quarry rock set. These are used for platforming and decoration. I created the meshes, materials, and textures for the these & the following rocks in our game.

Quarry rock set. These are used for platforming and decoration. I created the meshes, materials, and textures for the these & the following rocks in our game.

Landscape rock set.

Landscape rock set.

Level rocks set.

Level rocks set.

Decoration rock set.

Decoration rock set.

Modular temple set pieces. I made the materials for these assets, but not the textures.

Modular temple set pieces. I made the materials for these assets, but not the textures.

The material used for rocks and temples in our level. It's a 3 layer blended material.

The material used for rocks and temples in our level. It's a 3 layer blended material.

This section allows us to use AO/Curvature maps to add detail to our meshes in Unreal.

This section allows us to use AO/Curvature maps to add detail to our meshes in Unreal.

Optional parameters.

Optional parameters.

Early development phase of my 3-blend material.

Cyrah's Ascent is a game I've had the pleasure to work on that will be launching soon!
Developed in Unreal Engine at DigiPen Institute of Technology.

I am a Co-Environment Lead.
My jobs:
Modeling: Hero Assets, Organic Rock Sets, Temple Set, Some smaller props.
Materials: Organics materials, snow/rock textures.
Lighting: Lighting Artist.
Particles: Snow and Dust Particle Systems.
Cinematic: Monolith Death Cinematic.