WIP Cinematic for the death of the final boss. I did not create all of the VFX in this cinematic, just the initial explosion.
Early development phase of my 3-blend material.
Cyrah's Ascent is a game I've had the pleasure to work on that will be launching soon!
Developed in Unreal Engine at DigiPen Institute of Technology.
I am a Co-Environment Lead.
My jobs:
Modeling: Hero Assets, Organic Rock Sets, Temple Set, Some smaller props.
Materials: Organics materials, snow/rock textures.
Lighting: Lighting Artist.
Particles: Snow and Dust Particle Systems.
Cinematic: Monolith Death Cinematic.